충돌 연산
기존의 마우스클릭한 물체를 드래그해서 이동하는건 테스트에 적절하지 않은것같아서 방식을 바꿨다 드래그해서 드래그 한만큼 물체에 힘을 추가한다 https://gamedevelopment.tutsplus.com/tutorials/how-to-create-a-custom-2d-physics-engine-the-basics-and-impulse-resolution--gamedev-6331 How to Create a Custom 2D Physics Engine: The Basics and Impulse Resolution There are many reasons you might want to create a custom physics engine: first, learning and honing your ski..
2022.01.14